mode is used to select the current active texture updated in ContainerFrame update loop to match the FrameInputController state
sets current position of cursor ignored if cursor is in lockMode
Reset the position override & mode of the interactor cursor.
Sets the InteractorCursor for the handler to control.
update
method called in main loop watches for changed CursorModes to swap textures updates position and triggers animations
mode is used to select the current active texture updated in ContainerFrame update loop to match the FrameInputController state