An accessor for Pass.samplers when using PassWrappers

Hierarchy (View Summary, Expand)

Constructors

Properties

filtering: FilteringMode

How the texture will be filtered by the sampler.

texture: Texture

The texture used by the sampler.

wrap: WrapMode

Whether the texture should wrap.

wrapU: WrapMode

Whether the texture should wrap in the x-axis.

wrapV: WrapMode

Whether the texture should wrap in the y-axis.

wrapW: WrapMode

Whether the texture should wrap in the z-axis.

Methods

  • Returns true if the object matches or derives from the passed in type.

    Parameters

    • type: string

    Returns boolean

  • Returns true if this object is the same as other. Useful for checking if two references point to the same thing.

    Parameters

    Returns boolean

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