BistableThreshold tracks the state of a value over time,
and determines which side of the threshold the value is
in. It is superior to a typical single-value threshold
in being resistant to noise and jitter because it
"resists" change.
The "edge" of the BistableThreshold has an "activate" side
and a "deactivate" side, and adjusting the difference
between them will make the threshold more or less resistant
to change.
Clear the state of the threshold, returning to null for the state
Returns void
getState
getState(): NullableBoolean
get the current state of the Threshold. This is less useful than the
update method since it only tells us the current state, not if it
has changed recently
Returns NullableBoolean
update
update(newVal): NullableBoolean
update the Threshold and return a boolean if the state
changed, or null if it did not
Parameters
newVal: number
Returns NullableBoolean
StaticupdateSystem
updateSystem(...system): NullableBoolean
update a system of thresholds together, maininting the bistability
of each as well as the bistability of the system as a whole
BistableThreshold tracks the state of a value over time, and determines which side of the threshold the value is in. It is superior to a typical single-value threshold in being resistant to noise and jitter because it "resists" change.
The "edge" of the BistableThreshold has an "activate" side and a "deactivate" side, and adjusting the difference between them will make the threshold more or less resistant to change.