Protected
_currentProtected
cameraProtected
interactionReadonly
targetingthe hit information InteractableHitInfo for the current interactable or null if there was no hit
if the mouse is should draw a debug gizmo of collider/raycasts in the scene.
Set if the mouse is should draw a debug gizmo of collider/raycasts in the scene.
Protected
getStatic
getlist of RayCastHit
targeting mode used to filter hits
function that is used to get the interactable associated to the collider (to enable the method to be static)
offset value that defines if the raycast was offset from the start point
camera used to verify FoV
whether interactions that are out of the camera's field of view are allowed
the hit corresponding to the target from the list of hits
Static
getThe nearest deeply nested interactable, is the latest descendant of a list of interactables, when they are ordered by distance.
list of hits
Target provider for MouseInteractor. Can target all Interactables regardless of their targetingMode.