FrameInputOptions: {
    allowScaling: boolean;
    allowScalingTopLeft?: boolean;
    allowScalingTopRight?: boolean;
    cursorHandler: CursorHandler;
    frame: ContainerFrame;
    isInteractable: boolean;
    manipulate: InteractableManipulation;
    maximumSize?: vec2;
    minimumSize?: vec2;
    parentTransform: Transform;
    scaleSpeed: number | undefined;
    target: SceneObject;
}