-X Aim, -Y Up
-X Aim, -Z Up
-X Aim, Y Up
-X Aim, Z Up
-Y Aim, -X Up
-Y Aim, -Z Up
-Y Aim, X Up
-Y Aim, Z Up
-Z Aim, -X Up
-Z Aim, -Y Up
-Z Aim, X Up
-Z Aim, Y Up
X Aim, -Y Up
X Aim, -Z Up
X Aim, Y Up
X Aim, Z Up
Y Aim, -X Up
Y Aim, -Z Up
Y Aim, X Up
Y Aim, Z Up
Z Aim, -X Up
Z Aim, -Y Up
Z Aim, X Up
Z Aim, Y Up
The "aim" and "up" vectors used with LookAtComponent when determining rotation. LookAtComponent will try to point the
Aim
axis of the SceneObject towards the target, while keeping theUp
axis of the SceneObject pointing towardsworldUpVector
.Example