-X Aim, -Y Up
-X Aim, -Z Up
-X Aim, Y Up
-X Aim, Z Up
-Y Aim, -X Up
-Y Aim, -Z Up
-Y Aim, X Up
-Y Aim, Z Up
-Z Aim, -X Up
-Z Aim, -Y Up
-Z Aim, X Up
-Z Aim, Y Up
X Aim, -Y Up
X Aim, -Z Up
X Aim, Y Up
X Aim, Z Up
Y Aim, -X Up
Y Aim, -Z Up
Y Aim, X Up
Y Aim, Z Up
Z Aim, -X Up
Z Aim, -Y Up
Z Aim, X Up
Z Aim, Y Up
The "aim" and "up" vectors used with LookAtComponent when determining rotation. LookAtComponent will try to point the
Aimaxis of the SceneObject towards the target, while keeping theUpaxis of the SceneObject pointing towardsworldUpVector.Used By
Example