If true, the event is able to trigger. If false, the event will not trigger.
Binds a callback function to this event.
Returns the typename of the SceneEvent.
Returns true if the object matches or derives from the passed in type.
Returns true if this object is the same as other. Useful for checking if two references point to the same thing.
Event that runs immediately when a Component is constructed or deserialized. Will run before a call like SceneObject.createComponent or ObjectPrefab.instantiate returns. When multiple Components are constructed together, such as during Scene loading or ObjectPrefab instantiation, OnAwake events will run in hierarchy order. If a Component is disabled in the hierarchy at those points -- including because its SceneObject is disabled -- then OnAwake will not run, and will instead run immediately the first time the Component is enabled.
No Node