Removes the tween from the current group it is in, if any, then adds the
tween to the specified group
.
Optional
callback: (object: T) => voidOptional
callback: (object: T) => voidOptional
callback: (object: T) => voidOptional
callback: (object: T) => voidOptional
callback: (object: T) => voidOptional
callback: (object: T, elapsed: number) => voidOptional
amount: numberOptional
time: numberWhen true, calling update will implicitly call start() as well. Note, if you stop() or end() the tween, but are still calling update(), it will start again!
true if the tween is still playing after the update, false otherwise (calling update on a paused tween still returns true because it is still playing, just paused).
The object whose properties this Tween will animate.