Exposes state generated for ColliderComponent overlap events.

// When the collider begins to overlap another collider, print information about the overlap

// @input Physics.ColliderComponent collider

script.collider.onOverlapEnter.add(function (e) {
var overlap = e.overlap;
print("OverlapEnter(" + overlap.id + "): Overlap with: " + overlap.collider.getSceneObject().name);
});

Hierarchy (View Summary, Expand)

Constructors

Properties

Methods

Constructors

Properties

The collider which is overlapping.

id: number

ID of the overlap, unique for this overlap.

Methods

  • Returns true if the object matches or derives from the passed in type.

    Parameters

    • type: string

    Returns boolean

  • Returns true if this object is the same as other. Useful for checking if two references point to the same thing.

    Parameters

    Returns boolean

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