Protected
cameraProtected
directionDirection and locus filters can be dynamically adjusted together with the same magnitude, if pinch stabilization smoothing is turned on.
Protected
handProtected
handProtected
handZOneProtected
knuckleProtected
locusProtected
shoulderProtected
wristProtected
calculateProtected
filterCalculates the measured and filtered average Z value of stab hand landmarks
Protected
getUpdate locus, direction, and camera position (or null if required hand landmarks are not tracked).
Protected
getGets the corrected landmark positions and the device center to world transformation
Protected
get
RayCastAnchorVariableShoulder Uses targeting algorithm from https://github.sc-corp.net/blucas4/PXP-VR-Prototyping/blob/main/Assets/InputSystem/Scripts/Targeting/RayCastAnchorVariableShoulder.cs