Dispatches an event in 3 phases:

  • Trickle-down: the event descends the hierarchy, from the first interactable ancestor of the target to its parent
  • Target: the event is sent to the target
  • Bubble-up: the event ascends the hierarchy, from the target's parent to its first interactable ancestor

Constructors

Properties

sceneObjectMap: SceneObjectMap

Methods

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