Dispatches an event in 3 phases:

  • Trickle-down: the event descends the hierarchy, from the first interactable ancestor of the target to its parent
  • Target: the event is sent to the target
  • Bubble-up: the event ascends the hierarchy, from the target's parent to its first interactable ancestor

Constructors

Methods

Constructors

Methods

  • Triggers the event propagation

    Parameters

    Returns void