Protected
constructorIf true, the event is able to trigger. If false, the event will not trigger.
Binds a callback function to this event.
Cancel the callback in progress.
Returns the total delay time in seconds set on the event.
Returns the current time in seconds left in the event's delay.
Returns the typename of the SceneEvent.
Returns true if the object matches or derives from the passed in type.
Returns true if this object is the same as other
. Useful for checking if two references point to the same thing.
Calling this will cause the event to trigger in time
seconds.
An event that gets triggered after a delay.
Example