Protected
constructorIf disabled, the Component will stop enacting its behavior.
Readonly
sceneThe scene object this component is on.
Readonly
uniqueUpdate order of this world relative to other worlds (lower values are earlier). The implicit root world order is 0, so worlds with negative order will update before the root world, and worlds with non-negative order update after.
Reference to world settings. If not set, use the default world settings for the project.
Create an intersection probe for a specific world.
Destroys the component.
Returns the SceneObject the component is attached to.
Returns the Transform this component is attached to.
Returns the name of this object's type.
Returns true if the object matches or derives from the passed in type.
Returns true if this object is the same as other
. Useful for checking if two references point to the same thing.
Groups Physics objects in its subtree into an independent world simulation.
Remarks
All simulation occurs within a physics world, each with its own configurable settings (e.g. gravity). When a physics object is placed under a WorldComponent, it belongs to that world and will only interact with other objects in that world. By default, there exists a root-level world for the scene, but multiple worlds may be created to run independent simulations.
See
World Component
Example