If true, the event is able to trigger. If false, the event will not trigger.
Binds a callback function to this event.
Returns the time elapsed (in seconds) between the current frame and previous frame.
Returns the typename of the SceneEvent.
Returns true if the object matches or derives from the passed in type.
Returns true if this object is the same as other. Useful for checking if two references point to the same thing.
Event that runs during each frame, only if a Component and its SceneObject is enabled. LateUpdate runs later in the frame, after all UpdateEvents have run, and after systems like animation, physics, and tracking but before the start of rendering. A Component will not get a LateUpdateEvent that frame if it constructed after UpdateEvents have started to be processed. Relative ordering between LateUpdateEvents is not guaranteed.
Example