Represents skinning data for rigged meshes. See also: MeshVisual.

Hierarchy (View Summary, Expand)

Constructors

Properties

enabled: boolean

If disabled, the Component will stop enacting its behavior.

sceneObject: SceneObject

The scene object this component is on.

uniqueIdentifier: string

Methods

  • Remove all bones on the skin.

    Returns void

  • Destroys the component.

    Returns void

  • Get the bone on the skin.

    Parameters

    • boneName: string

    Returns SceneObject

  • Get all the bone names on the skin.

    Returns string[]

  • Returns the name of this object's type.

    Returns string

  • Returns true if the object matches or derives from the passed in type.

    Parameters

    • type: string

    Returns boolean

  • Returns true if this object is the same as other. Useful for checking if two references point to the same thing.

    Parameters

    Returns boolean

  • Associate the Scene Object bone with boneName

    Parameters

    Returns void

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