Behavior for handling nested interactable hover events

Constructors

Properties

eventData: InteractorEvent
hoverEnd: default<InteractorEvent> = ...
hoverStart: default<InteractorEvent> = ...
hoverUpdate: default<InteractorEvent> = ...
interactable: Interactable
isActive: boolean = false
isDestroyed: boolean = false
log: default = ...
name: string = "HoverBehavior"
onHoverEnd: PublicApi<InteractorEvent> = ...
onHoverStart: PublicApi<InteractorEvent> = ...
onHoverUpdate: PublicApi<InteractorEvent> = ...
requestActive: boolean = false
stateMachine: default = ...
unsubscribeList: unsubscribe[] = []

Methods

  • Returns void

  • Returns void

  • Returns void

  • Returns void

  • Returns void

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