Protected
deltaProtected
deltaProtected
directionProtected
directionProtected
handProtected
locusProtected
locusProtected
pinchProtected
pinchProtected
pinchProtected
stableProtected
stablethe name of the selected space where knuckles are transformed from world to be smoothed.
Determines the necessary suppression for the current frame
smoothingSpace-from-world transformation
A major issue with far field targetging is that the ray jumps during pinching even if the hand remains still (aside from the movement of the fingers performing the pinch).
This class contains the logic to suppress this undesirable jump effect. It aims to handle this problem without freezing the ray so when the pinch is held out for longer periods, the possibility to drag or move the targeted object is still retained.