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apiGeneric object accessible by other instances of ScriptComponent. Use this object to store references to properties and methods that need to be accessible from other ScriptComponents.
When enabled, the system will automatically map tracking data to the hand model's joints. Disable only if you need manual control over individual joint assignments.
If disabled, the Component will stop enacting its behavior.
Reference to the HandInteractor component that provides gesture recognition and tracking for this hand.
Reference to the RenderMeshVisual of the hand mesh.
The SceneObject of the indexKnuckle joint
The SceneObject of the indexMidJoint joint
The SceneObject of the indexTip joint
The SceneObject of the indexToWrist joint
The SceneObject of the indexUpperJoint joint
True when this class is ready to use.
initialize can be used to initialize the instance.
The SceneObject of the middleKnuckle joint
The SceneObject of the middleMidJoint joint
The SceneObject of the middleTip joint
The SceneObject of the middleToWrist joint
The SceneObject of the middleUpperJoint joint
The SceneObject of the pinkyKnuckle joint
The SceneObject of the pinkyMidJoint joint
The SceneObject of the pinkyTip joint
The SceneObject of the pinkyToWrist joint
The SceneObject of the pinkyUpperJoint joint
The SceneObject of the ringKnuckle joint
The SceneObject of the ringMidJoint joint
The SceneObject of the ringTip joint
The SceneObject of the ringToWrist joint
The SceneObject of the ringUpperJoint joint
The root SceneObject, parent of the hand rig and hand mesh
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sceneThe scene object this component is on.
The SceneObject of the thumbBaseJoint joint
The SceneObject of the thumbKnuckle joint
The SceneObject of the thumbMidJoint joint
The SceneObject of the thumbTip joint
The SceneObject of the thumbToWrist joint
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uniqueThe SceneObject of the wrist joint
the current selection of the hand visual to present to user
Sets the selection of the hand visual to present to user
Adds a new SceneEvent, triggered by eventType
events, to the ScriptComponent.
Protected
defineProtected
defineProtected
defineDestroys the component.
Returns the SceneObject the component is attached to.
Returns the Transform this component is attached to.
Static
getReturns the name of this object's type.
Sets up all joint Transforms and sets initialized to true.
Returns true if the object matches or derives from the passed in type.
Returns true if this object is the same as other
. Useful for checking if two references point to the same thing.
Removes a previously added SceneEvent from the ScriptComponent.
This class provides a visual representation of the hand, with the ability to automatically wire joints to the hand mesh. It also provides the ability to add a radial gradient occlusion effect and a glow effect to the hand mesh.