Protected
constructorColor texture used in clear color operation in "CustomTexture" mode.
Texture used like a color mask for target texture.
Render target texture. Camera will render scene color values to this texture.
Returns the name of this object's type.
Returns true if the object matches or derives from the passed in type.
Returns true if this object is the same as other
. Useful for checking if two references point to the same thing.
The base class from which ColorRenderTarget and DepthStencilRenderTarget are derived from