InteractorTriggerType is used to differentiate triggers,
such as a pinch and poke. For objects that only care about activation,
we can combine these types to make more generic functionality.
Example:
The developer may want to trigger a sound effect when selected. We combine
both Pinch and Poke into Select so that all we have to look for is Select.
InteractorTriggerType is used to differentiate triggers, such as a pinch and poke. For objects that only care about activation, we can combine these types to make more generic functionality.
Example: The developer may want to trigger a sound effect when selected. We combine both Pinch and Poke into Select so that all we have to look for is Select.