If disabled, the Component will stop enacting its behavior.
When a ScreenTransform is present on this SceneObject,
and extentsTarget is a child of this SceneObject, extentsTarget will be repositioned to match the exact
area this MeshVisual is being rendered. Very useful for Image and Text components.
The index of the face the stretch will be applied to.
When a ScreenTransform is attached to the same SceneObject, this controls how the mesh will be positioned horizontally depending on stretchMode.
ReadonlyisReturns true if this Component, its SceneObject, and all of that SceneObjects parents are enabled.
None = 0, Caster = 1, Receiver = 2
The order in which the visual should be rendered.
ReadonlysceneThe SceneObject this component is on.
Affects the color of shadows being cast by this MeshVisual. The color of the cast shadow is a mix between shadowColor and the material's base texture color. The alpha value of shadowColor controls the mixing of these two colors, with 0 = shadowColor and 1 = shadowColor * textureColor.
Density of shadows cast by this MeshVisual.
When a ScreenTransform is attached to the same SceneObject, this controls how the mesh will be stretched relative to the ScreenTransform's boundaries.
The tracking context this effect is being applied to.
ReadonlyuniqueWhen a ScreenTransform is attached to the same SceneObject, this controls how the mesh will be positioned vertically depending on stretchMode.
Add a feature to the face stretch effect.
Remove all features from the face stretch effect.
Destroys the component.
Get an array of all the feature names on the face stretch effect.
Returns the weight of the face stretch feature named feature.
Returns the order of this Visual in the render queue.
Returns the SceneObject the component is attached to.
Returns the Transform this component is attached to.
Returns the name of this object's type.
Returns true if the object matches or derives from the passed in type.
Returns true if this object is the same as other. Useful for checking if two references point to the same thing.
Range maximum of the local-space axis-aligned bounding box (AABB) of the visual.
Range minimum of the local-space axis-aligned bounding box (AABB) of the visual.
Remove a feature from the face stretch effect.
Sets the weight of the face stretch feature named feature to intensity.
The intensity must be greater than -0.5 and less than 2.
Sets the order of this Visual in the render queue.
Projects screen positions from camera's view onto the mesh's UVs.
If the MeshVisual's material uses the same texture as the camera input, the MeshVisual will look identical to the part of the screen it covers.
Update the points on the provided face stretch feature.
Range maximum of the world-space axis-aligned bounding box (AABB) of the visual.
Range minimum of the world-space axis-aligned bounding box (AABB) of the visual.
Used to apply deformation effects to specific regions of a tracked face.
Remarks
Face Stretch features can be added to a FaceStretchVisual through the Inspector panel in Lens Studio.
See
Example