Protected
constructorIf disabled, the Component will stop enacting its behavior.
The position offset to apply.
The euler angle offset to apply. Only has an effect when orientation
is set to PositionAndDirection
.
The orientation type to use.
The UV coordinates on the target mesh to attach to.
The preferred triangle index to attach to when multiple triangles contain the desired UV coordinate.
Index of the UV coordinate set to use for pinning.
Readonly
sceneThe scene object this component is on.
The target mesh to attach to.
Readonly
uniqueIf enabled, interpolated vertex normals will be used when calculating the attachment position.
Destroys the component.
Returns the SceneObject the component is attached to.
Returns the Transform this component is attached to.
Returns the name of this object's type.
Returns true if the object matches or derives from the passed in type.
Returns true if this object is the same as other
. Useful for checking if two references point to the same thing.
Attaches the SceneObject to the mesh surface of a specific RenderMeshVisual.
See
Pin To Mesh guide.