Constructors

Properties

_distance: number
cameraTransform: Transform = ...
enableEvent: SceneEvent
headlockComponent: Headlock
headlocked: boolean
pitchCalculator: default
target: SceneObject
targetTransform: Transform
translationCalculator: default
updateEvent: SceneEvent
worldCameraProvider: default = ...
yawCalculator: default

Accessors

  • get distance(): number

    Returns number

  • set distance(distance: number): void

    Parameters

    • distance: number

    Returns void

  • get pitchBufferDegrees(): number

    Returns number

  • set pitchBufferDegrees(bufferDegrees: number): void

    Parameters

    • bufferDegrees: number

    Returns void

  • get pitchEasing(): number

    Returns number

  • set pitchEasing(easing: number): void

    Parameters

    • easing: number

    Returns void

  • get pitchOffsetDegrees(): number

    Returns number

  • set pitchOffsetDegrees(offsetDegrees: number): void

    Parameters

    • offsetDegrees: number

    Returns void

  • get translationBuffer(): number

    Returns number

  • set translationBuffer(distance: number): void

    Parameters

    • distance: number

    Returns void

  • get unlockPitch(): boolean

    Returns boolean

  • set unlockPitch(unlocked: boolean): void

    Parameters

    • unlocked: boolean

    Returns void

  • get unlockYaw(): boolean

    Returns boolean

  • set unlockYaw(unlocked: boolean): void

    Parameters

    • unlocked: boolean

    Returns void

  • get xzEasing(): number

    Returns number

  • set xzEasing(easing: number): void

    Parameters

    • easing: number

    Returns void

  • get xzEnabled(): boolean

    Returns boolean

  • set xzEnabled(enabled: boolean): void

    Parameters

    • enabled: boolean

    Returns void

  • get yawBufferDegrees(): number

    Returns number

  • set yawBufferDegrees(bufferDegrees: number): void

    Parameters

    • bufferDegrees: number

    Returns void

  • get yawEasing(): number

    Returns number

  • set yawEasing(easing: number): void

    Parameters

    • easing: number

    Returns void

  • get yawOffsetDegrees(): number

    Returns number

  • set yawOffsetDegrees(offsetDegrees: number): void

    Parameters

    • offsetDegrees: number

    Returns void

  • get yEasing(): number

    Returns number

  • set yEasing(easing: number): void

    Parameters

    • easing: number

    Returns void

  • get yEnabled(): boolean

    Returns boolean

  • set yEnabled(enabled: boolean): void

    Parameters

    • enabled: boolean

    Returns void

Methods

  • Returns vec3

  • Returns vec3

  • Returns boolean

  • Returns void

  • Returns void

  • Parameters

    • headlocked: boolean

    Returns void

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