Readonly
onEvent called when this hand gets enabled or disabled
Readonly
onEvent called when the hand is found by the system
Readonly
onEvent called when the hand is lost by the system
Readonly
onEvent called when the user's pinch is canceled by the system.
Readonly
onEvent called when the user has successfully pinched down.
Readonly
onEvent called when the user has released pinching after they have successfully pinched down.
Protected
sceneReturns the enabled state of the hand.
Determines if the hand is the left or right hand
Deprecated
indexDeprecated
indexDeprecated
indexDeprecated
indexReturns true if the hand is the dominant hand assigned by the system
Deprecated
middleDeprecated
middleDeprecated
middleDeprecated
middleObjectTracking3D associated with this base hand
Deprecated
pinkyDeprecated
pinkyDeprecated
pinkyDeprecated
pinkyDeprecated
ringDeprecated
ringDeprecated
ringDeprecated
ringReturns the normalized direction and origin point of the targeting ray in world coordinate system It can return null if the data has not been received from LensCore's GestureModule API.
Deprecated
thumbDeprecated
thumbDeprecated
thumbDeprecated
thumbAttaches HandVisuals to the tracked hand
Detaches HandVisuals to the tracked hand
Returns the roll rotation of the hand in degrees. This is the result of the dot product from a right vector, created by the index and middle knuckle, and the camera's right vector to determine if the palm if facing the user.
A value less than 30 is facing towards the user. A value greater than 30 is facing away from the user.
Returns null if the hand is not being tracked.
attached HandVisuals or null if none is attached.
Returns the pitch rotation of the hand in degrees. This is the result of the dot product from a forward vector, created by the middle knuckle and wrist, and the camera's forward vector.
A value greater than 0 is pointing up. A value less than 0 is pointing down.
Returns null if the hand is not being tracked.
Returns owner scene object associated with the hand
whether the user is tapping their hand
Manages a tracked hand, instantiates fingers and wrists. Also manages the ObjectTracking3D and creates the needed scene object hierarchy to achieve hand mesh visualization as well as landmarks tracking