Lens Scripting API

    GlowEffectView controls the glow effect that happens when pinching and tapping.

    I did not extend View class because while this q acts like a View in the sense that it is messing with UI/visuals, it does so through SceneObjects and textures which are passed in as parameters, instead of needing its own SceneObject hierarchy to be added.

    Index

    Constructors

    Accessors

    Methods

    Constructors

    Accessors

    • set enabled(isEnabled: boolean): void

      Enable/disable the SceneObject's created by this class

      Parameters

      • isEnabled: boolean

        boolean representing whether to enable or disable this class

      Returns void

    Methods

    • Clean up the SceneObject's created by PinchGlow

      Returns void

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