GlowEffectView controls the glow effect that happens when pinching and tapping.
I did not extend View class because while this q
acts like a View in the sense that it is messing with UI/visuals, it does so through SceneObjects and textures which are passed
in as parameters, instead of needing its own SceneObject hierarchy to be added.
GlowEffectView controls the glow effect that happens when pinching and tapping.
I did not extend View class because while this q acts like a View in the sense that it is messing with UI/visuals, it does so through SceneObjects and textures which are passed in as parameters, instead of needing its own SceneObject hierarchy to be added.