GlowEffectView controls the glow effect that happens when pinching and tapping.

I did not extend View class because while this q acts like a View in the sense that it is messing with UI/visuals, it does so through SceneObjects and textures which are passed in as parameters, instead of needing its own SceneObject hierarchy to be added.

Constructors

Accessors

Methods

Constructors

Accessors

  • set enabled(isEnabled): void
  • Enable/disable the SceneObject's created by this class

    Parameters

    • isEnabled: boolean

      boolean representing whether to enable or disable this class

    Returns void

Methods

  • Clean up the SceneObject's created by PinchGlow

    Returns void