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    Class LateUpdateEvent

    Event that runs during each frame, only if a Component and its SceneObject is enabled. LateUpdate runs later in the frame, after all UpdateEvents have run, and after systems like animation, physics, and tracking but before the start of rendering. A Component will not get a LateUpdateEvent that frame if it constructed after UpdateEvents have started to be processed. Relative ordering between LateUpdateEvents is not guaranteed.

    // Move this SceneObject every frame to match the position of a target SceneObject
    //@input SceneObject target

    var transform = script.getTransform();
    var targetTransform = script.target.getTransform();

    var event = script.createEvent("LateUpdateEvent");
    event.bind(function (eventData)
    {
    var targetPos = targetTransform.getWorldPosition();
    transform.setWorldPosition(targetPos);
    });

    Hierarchy (View Summary)

    Index

    Properties

    enabled: boolean

    If true, the event is able to trigger. If false, the event will not trigger.

    Methods

    • Binds a callback function to this event.

      Parameters

      • evCallback: (arg1: this) => void

      Returns void

    • Returns the time elapsed (in seconds) between the current frame and previous frame.

      Returns number

    • Returns the typename of the SceneEvent.

      Returns string

    • Returns true if the object matches or derives from the passed in type.

      Parameters

      • type: string

      Returns boolean

    • Returns true if this object is the same as other. Useful for checking if two references point to the same thing.

      Parameters

      Returns boolean