If true, the event is able to trigger. If false, the event will not trigger.
Binds a callback function to this event.
Returns the typename of the SceneEvent.
Returns true if the object matches or derives from the passed in type.
Returns true if this object is the same as other. Useful for checking if two references point to the same thing.
Event that runs when a Component will be destroyed. All OnDestroy events will run prior to any SceneObjects or Components actually being destroyed, however it is disallowed to reparent a SceneObject either under the SceneObject being destroyed or out from under a SceneObject being destroyed. Destroying an ancestor or descendent SceneObject during OnDestroy will queue that destruction to only be processed once the current destruction completes.
Example