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    Class OnEnableEvent

    Event that runs when a Component becomes enabled, either directly via its own Component.enabled property or because its SceneObject becomes enabled. OnEnableEvent will run after the SceneObject's own SceneObject.onEnabled event property and will not run if some listener to that event disabled the SceneObject again. All of a SceneObject's Components then receive OnEnableEvent before child SceneObjects begin to receive SceneObject.onEnabled and OnEnableEvents.

    script.createEvent("OnEnableEvent").bind(function(){
    print("Component Enabled");
    })

    Hierarchy (View Summary)

    Index

    Properties

    enabled: boolean

    If true, the event is able to trigger. If false, the event will not trigger.

    Methods

    • Binds a callback function to this event.

      Parameters

      • evCallback: (arg1: this) => void

      Returns void

    • Returns the typename of the SceneEvent.

      Returns string

    • Returns true if the object matches or derives from the passed in type.

      Parameters

      • type: string

      Returns boolean

    • Returns true if this object is the same as other. Useful for checking if two references point to the same thing.

      Parameters

      Returns boolean