When enabled, this Interactable ignores any parent InteractionPlane and factors into the cursor's position and targetingVisual. Use when the Interactable is parented for organization but not spatially within that plane.
When enabled, this Interactable's colliders also participate in Lens Studio Physics: they collide with physics bodies and respond to Physics raycasts and overlap/collision events. Off by default; leave off when the colliders are only used for interaction to keep them out of the physics simulation.
The layers this Interactable belongs to. A cast or probe hits it only when its
queryMask shares a layer with this set, so an empty set makes the Interactable unhittable.
Defaults to every supported layer, making the Interactable visible to all queries.
Only layers 0-63 are supported. Higher layers are ignored, including any from LayerSet.makeUnique, which never fall in that range.
How an interactor can interact with this Interactable, as a
SpecsInteractionModule.TargetingMode bitmask. Combine bits with |.
Targeting priority for this Interactable. Higher-priority Interactables are preferred over closer, lower-priority ones when an interactor targets.
The targeting visual shown while an interactor targets this Interactable.
Options supplied when registering an interactable.
Since
Lens Scripting Version 375
Snap OS
Example