If true, the event is able to trigger. If false, the event will not trigger.
Binds a callback function to this event.
Returns the time elapsed (in seconds) between the current frame and previous frame.
Returns the typename of the SceneEvent.
Returns true if the object matches or derives from the passed in type.
Returns true if this object is the same as other. Useful for checking if two references point to the same thing.
Event that runs during each frame, only if a Component and its SceneObject is enabled. A Component will not get an UpdateEvent that frame if it constructed after UpdateEvents have started to be processed. Relative ordering between UpdateEvents is not guaranteed.
Example