Used with Pass's cullMode property. Determines which faces of a surface are culled (not rendered).
cullMode
//@input Component.MeshVisual meshVisualvar mainPass = script.meshVisual.mainPass;mainPass.cullMode = CullMode.Front; Copy
//@input Component.MeshVisual meshVisualvar mainPass = script.meshVisual.mainPass;mainPass.cullMode = CullMode.Front;
Back facing surfaces are not rendered.
Front facing surfaces are not rendered.
Neither front facing nor back facing surfaces are rendered.
Used with Pass's
cullMode
property. Determines which faces of a surface are culled (not rendered).Example