The "aim" and "up" vectors used with LookAtComponent when determining rotation.
LookAtComponent will try to point the Aim axis of the SceneObject towards the target,
while keeping the Up axis of the SceneObject pointing towards worldUpVector.
Example
// Set aimVectors to [-Z Aim, Y Up] // (Useful for aiming the camera since it faces towards -Z) //@input Component.LookAtComponent lookAt script.lookAt.aimVectors = LookAtComponent.AimVectors.NegativeZAimYUp;
The "aim" and "up" vectors used with LookAtComponent when determining rotation. LookAtComponent will try to point the
Aim
axis of the SceneObject towards the target, while keeping theUp
axis of the SceneObject pointing towardsworldUpVector
.Example