Modes used in LookAtComponent.lookAtMode to determine the rotation method being used.
LookAtComponent.lookAtMode
// @input Component.LookAtComponent lookAtscript.lookAt.lookAtMode = LookAtComponent.LookAtMode.LookAtPoint;script.lookAt.target = script.getSceneObject(); Copy
// @input Component.LookAtComponent lookAtscript.lookAt.lookAtMode = LookAtComponent.LookAtMode.LookAtPoint;script.lookAt.target = script.getSceneObject();
Rotation is based on the target object's rotation
Rotation is based on the target object's position
Modes used in
LookAtComponent.lookAtMode
to determine the rotation method being used.Example