Possible index data types used by MeshBuilder. MeshIndexType.UInt16 is the value normally used.
MeshIndexType.UInt16
// Constructs a new mesh buildervar builder = new MeshBuilder([ { name: "position", components: 3 }, { name: "normal", components: 3, normalized: true }, { name: "texture0", components: 2 }, { name: "color", components: 4 },]);builder.topology = MeshTopology.Triangles;builder.indexType = MeshIndexType.UInt16; Copy
// Constructs a new mesh buildervar builder = new MeshBuilder([ { name: "position", components: 3 }, { name: "normal", components: 3, normalized: true }, { name: "texture0", components: 2 }, { name: "color", components: 4 },]);builder.topology = MeshTopology.Triangles;builder.indexType = MeshIndexType.UInt16;
No index data type
Unsigned integer, this is the value normally used
Possible index data types used by MeshBuilder.
MeshIndexType.UInt16
is the value normally used.Example