Specifies what kind of render target it is. Some texture types, for example TextureCubemap, need additional properties set on the rendering camera to work correctly.
Example
//@input Asset.Texture renderTarget
// Change the render target from a regular 2d render target to a cubemap if (script.renderTarget.control.textureType == RenderTargetProvider.TextureType.Texture2D) { script.renderTarget.control.textureType = RenderTargetProvider.TextureType.TextureCubemap; }
Specifies what kind of render target it is. Some texture types, for example TextureCubemap, need additional properties set on the rendering camera to work correctly.
Example