Scale uniformly so that both width and height meet or exceed the bounds.
Same as Fill
, but when used with the Image component any area outside of the bounds is cropped out.
Scale uniformly so that both width and height fit within the bounds.
Scale uniformly to match the same height as the bounds.
Scale uniformly to match the same width as the bounds.
Scale non-uniformly to match the exact width and height of the bounds.
Options for stretching a mesh to fit a ScreenTransform's bounding box. Used in MeshVisual's
stretchMode
property, as long as the SceneObject has a ScreenTransform attached. Also used in TextFill'stextureStretch
property to control texture stretching when drawing text.See the Image guide for more information about stretch modes.
Example