When true, ears will be included in the Face Mesh geometry.
When true, a small area in the corners of the eyes will be included in the Face Mesh geometry.
When true, eyes will be included in the Face Mesh geometry.
When true, the general face (not including eyes and mouth) will be included in the Face Mesh geometry.
Index of the face this FaceRenderObjectProvider mirrors.
When true, the mouth will be included in the Face Mesh geometry.
When true, the skull will be included in the Face Mesh geometry.
Returns the weight of the expression with the passed in name. See Expressions for valid expression names.
Returns true if this object is the same as other
. Useful for checking if two references point to the same thing.
Mesh provider for a Face Mesh. Accessible through the
control
property on a Face MeshRenderMesh
.Example