This event is triggered at the end of every frame, after normal UpdateEvents trigger but before rendering occurs.
// Move this SceneObject every frame to match the position of a target SceneObject//@input SceneObject targetvar transform = script.getTransform();var targetTransform = script.target.getTransform();var event = script.createEvent("LateUpdateEvent");event.bind(function (eventData){ var targetPos = targetTransform.getWorldPosition(); transform.setWorldPosition(targetPos);}); Copy
// Move this SceneObject every frame to match the position of a target SceneObject//@input SceneObject targetvar transform = script.getTransform();var targetTransform = script.target.getTransform();var event = script.createEvent("LateUpdateEvent");event.bind(function (eventData){ var targetPos = targetTransform.getWorldPosition(); transform.setWorldPosition(targetPos);});
If true, the event is able to trigger. If false, the event will not trigger.
Binds a callback function to this event.
Returns the time elapsed (in seconds) between the current frame and previous frame.
Returns the typename of the SceneEvent.
Returns true if the object matches or derives from the passed in type.
Returns true if this object is the same as other. Useful for checking if two references point to the same thing.
other
This event is triggered at the end of every frame, after normal UpdateEvents trigger but before rendering occurs.
Example