Readonly
activeGet the number of active users in the Session.
Readonly
activeReadonly
allGet all the Realtime Stores in the current session.
Sets the realtime store to unowned.
Creates a realtime store to share data within a multiplayer session. The realtime store will allow you to pass data between multiple connected users in the same experience, such as: syncing the position of objects in the scene, syncing the current game score, etc.
Deletes a realtime store.
Returns information about the passed in RealtimeStore.
Returns true if this object is the same as other
. Useful for checking if two references point to the same thing.
Requests for ownership of the realtime store.
Sends a string message with a timeout in milliseconds. Allows messages to be dropped from the outgoing message queue when they become too old. Useful to ensure the quick delivery of subsequent messages.
An instance of a Connected Lens session among a group of participants who were successfully invited into the experience.