Triggered when the associated ScriptComponent is destroyed while the lens is running.
script.createEvent("OnDestroyEvent").bind(function(){ // Clean up objects }) Copy
script.createEvent("OnDestroyEvent").bind(function(){ // Clean up objects })
If true, the event is able to trigger. If false, the event will not trigger.
Binds a callback function to this event.
Returns the typename of the SceneEvent.
Returns true if the object matches or derives from the passed in type.
Returns true if this object is the same as other. Useful for checking if two references point to the same thing.
other
Triggered when the associated ScriptComponent is destroyed while the lens is running.
Example