If disabled, the Component will stop enacting its behavior.
Readonly
sceneThe scene object this component is on.
Readonly
uniqueReturns the SceneObject the component is attached to.
Get the bone on the skin.
Returns true if this object is the same as other
. Useful for checking if two references point to the same thing.
Associate the Scene Object bone
with boneName
Represents skinning data for rigged meshes. See also: MeshVisual.