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    Enables or disables groups of SceneObjects based on the readiness of a SyncEntity, or SessionController if SyncEntity is not set. When this script first runs, if the SyncEntity or SessionController is not ready, objects in readyObjects will be disabled, and objects in notReadyObjects will be enabled. As soon as the SyncEntity or SessionController are ready (including when the script first runs), objects in notReadyObjects will be disabled, and objects in readyObjects will be enabled.

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    api: Record<string, any>

    Generic object accessible by other instances of ScriptComponent. Use this object to store references to properties and methods that need to be accessible from other ScriptComponents.

    enabled: boolean

    If disabled, the Component will stop enacting its behavior.

    isEnabledInHierarchy: boolean

    Returns true if this Component, its SceneObject, and all of that SceneObjects parents are enabled.

    name: string
    sceneObject: SceneObject

    The SceneObject this component is on.

    uniqueIdentifier: string
    updatePriority: number

    Methods

    • Returns true if the object matches or derives from the passed in type.

      Parameters

      • type: string

      Returns boolean