If mode
is set to TextFillMode.Solid
, this will be used as the solid color used in drawing.
Controls which drawing method is used. Can switch between Texture
mode (for drawing using a tiled texture) or Solid
mode (for drawing a solid color).
If mode
is set to TextFillMode.Texture
, this will be used as the texture asset used in drawing.
If mode
is set to TextFillMode.Texture
, this defines what type of stretching is used when the
Texture's aspect ratio doesn't match the drawing area's aspect ratio.
If mode
is set to TextFillMode.Texture
, this defines how many times the texture will tile across its drawing zone.
If mode
is set to TextFillMode.Texture
, this defines what area should be used for tiling the texture.
Returns true if this object is the same as other
. Useful for checking if two references point to the same thing.
Fill settings used by several text related classes. Used in Text's
textFill
property, DropshadowSettings'fill
property, and OutlineSettings'fill
property.Example