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Version: 4.55.1

Nodes > Inputs > Engine

Camera Aspect​

Aspect ratio (width / height) of the camera.

Camera FOV​

Field of view of the camera in degrees.

Camera Far​

Far plane distance of the camera.

Camera Forward​

Direction vector that the camera is facing.

Camera Near​

Near plane distance of the camera.

Camera Position​

World position of the camera.

Camera Right​

Camera's right facing direction vector.

Camera Up​

Camera's up facing direction vector.

Delta Time​

Time elapsed since last frame.

Depth​

Returns the camera depth of the surface

Elapsed Time​

Total time elapsed.

Is Fallback Mode​

Provides a way to bypass advanced shader features and effects which can improve stability and performance on a wide variety of devices.

Matrix​

Outputs a transformation matrix from the engine, based on the selected Type.

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