Nodes > Inputs > Engine
Camera Aspect
Aspect ratio (width / height) of the camera.
Camera FOV
Field of view of the camera in degrees.
Camera Far
Far plane distance of the camera.
Camera Forward
Direction vector that the camera is facing.
Camera Near
Near plane distance of the camera.
Camera Position
World position of the camera.
Camera Right
Camera's right facing direction vector.
Camera Up
Camera's up facing direction vector.
Delta Time
Time elapsed since last frame.
Depth
Returns the camera depth of the surface
Elapsed Time
Total time elapsed.
Is Fallback Mode
Provides a way to bypass advanced shader features and effects which can improve stability and performance on a wide variety of devices.
Matrix
Outputs a transformation matrix from the engine, based on the selected Type.
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