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Version: 4.55.1

Nodes > Inputs > Engine

Camera Aspect

Aspect ratio (width / height) of the camera.

Camera FOV

Field of view of the camera in degrees.

Camera Far

Far plane distance of the camera.

Camera Forward

Direction vector that the camera is facing.

Camera Near

Near plane distance of the camera.

Camera Position

World position of the camera.

Camera Right

Camera's right facing direction vector.

Camera Up

Camera's up facing direction vector.

Delta Time

Time elapsed since last frame.

Depth

Returns the camera depth of the surface

Elapsed Time

Total time elapsed.

Is Fallback Mode

Provides a way to bypass advanced shader features and effects which can improve stability and performance on a wide variety of devices.

Matrix

Outputs a transformation matrix from the engine, based on the selected Type.

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