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Version: 4.55.1

Nodes > Particles

Kill Particle​

When the Condition value is greater than 0.0, this sets the particle life to 0 and flags it as killed, removing it from the simulation and render.

Modify Attribute​

Overwrites, adds, or multiplies particle attributes depending on the Operation selected. This is the primary way of manipulating particle data.

Output Quad​

The rendering stage of the particle simulation. Particle data flows into here to draw an instanced quad to the screen. This stage is effectively a Graph Material with access to per-particle data.

Particle ( Get Attribute ) ​

Gets the value of a particle attribute. Use the Attribute drop-down menu to choose what attribute to return.

Particle ( Get Setting ) ​

Retrieves various particle settings that are either set or derived from the Spawn Particle container.

Particle Random​

Returns a unique, per-particle random value between Min and Max, extremely useful to get variation in the particle system.

Set Color ( Pixel )​

Set final particle color output of the fragment shader.

Set Depth ( Pixel )​

Writes a custom value to the depth buffer.

Set Vertex Normal​

Set the normal direction vector of the quad surface.

Set Vertex Position​

Set the position of the quad surface.

Set Vertex Tangent​

Set the tangent direction vector of the quad surface.

Spawn Particle​

The spawn stage of the particle simulation. Modify Attribute nodes added to this container are processed for a single frame the moment the particle is created.

Update Particle​

The Update stage of the particle simulation. Modify Attribute nodes added to this container are processed every frame the particle exists.

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