Skip to main content
Version: 4.55.1

Nodes > Particles > Update Particle

Update Particle

The Update stage of the particle simulation. Modify Attribute nodes added to this container are processed every frame the particle exists.

This node contains a special check box: Simulate. The Simulate option will enable automatic integration of particle attributes to update the particle's position and velocity. This allows you to simply add Force to your system and the particles will behave naturally.

The default simulation integration is as follows:

acceleration = Particle.Force / Particle.Mass
newVelocity = Particle.Velocity + acceleration * deltaTime
newPosition = Particle.Position + newVelocity * deltaTime

Properties

NameTypeDescription
Update SpacedropdownSelects whether or not particle attributes are affected by the VFX Component's SceneObject transform. When set to Local, particle position, rotation, and scale are transformed by its Scene Object. When set to World, the Scene Object's transforms are ignored.
SimulateboolToggles default simulation behavior, automatically updating particle position and velocity based on force, mass and the previous frame's velocity.
Was this page helpful?
Yes
No

AI-Powered Search