Nodes > Particles > Particle Random
Returns a unique, per-particle random value between Min and Max, extremely useful to get variation in the particle system.
Inputs
Name | Type | Description |
---|---|---|
Min | float | Lower bound of the random value. |
Max | float | Upper bound of the random value. |
Outputs
Name | Type | Description |
---|---|---|
Random | float | Generated random value |
Properties
Name | Type | Description |
---|---|---|
Dimension | dropdown | Number of dimensions in the random value. Also affects Min and Max dimensions. |
Seed | dropdown | The source of randomness. When set to Particle, the unique per-particle random value is consistent throughout the lifespan of the particle. When set to Unique, the unique per-particle random value updates every frame. When set to Time, the result is no longer unique per-particle, but is unique to the system, and continues to change every frame. |
Generally, set this to Particle when using random during the Update stage, and set it to Unique when using random during the spawn stage for maximum variation over time.
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