If disabled, the Component will stop enacting its behavior.
When a ScreenTransform is present on this SceneObject,
and extentsTarget
is a child of this SceneObject, extentsTarget
will be repositioned to match the exact
area this MeshVisual is being rendered. Very useful for Image and Text components.
The index of the face the stretch will be applied to.
When a ScreenTransform is attached to the same SceneObject, this controls how the mesh will be positioned horizontally depending on stretchMode
.
None = 0, Caster = 1, Receiver = 2
Readonly
sceneThe scene object this component is on.
Affects the color of shadows being cast by this MeshVisual. The color of the cast shadow is a mix between shadowColor and the material's base texture color. The alpha value of shadowColor controls the mixing of these two colors, with 0 = shadowColor and 1 = shadowColor * textureColor.
Density of shadows cast by this MeshVisual.
When a ScreenTransform is attached to the same SceneObject, this controls how the mesh will be stretched relative to the ScreenTransform's boundaries.
Readonly
uniqueWhen a ScreenTransform is attached to the same SceneObject, this controls how the mesh will be positioned vertically depending on stretchMode
.
Returns the SceneObject the component is attached to.
Returns true if this object is the same as other
. Useful for checking if two references point to the same thing.
Projects screen positions from camera
's view onto the mesh's UVs.
If the MeshVisual's material uses the same texture as the camera input, the MeshVisual will look identical to the part of the screen it covers.
Applies a face stretch effect. Face stretch features can be added to a FaceStretchVisual through the Inspector panel in Lens Studio. See the Face Stretch Guide for more information.
Example