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Version: 4.55.1

Nodes > Functions

Blend​

Combines two input colors using one of several Blend modes.

Combine Normals​

Averages multiple normal vectors using input strengths as weights.

Construct Matrix​

Constructs a new matrix using the provided columns.

Construct Vector​

Combines multiple input values into a single output value.

Custom Code​

Write GLSL shader functions directly in the graph system.

Custom Code Global​

Returns a Global variable as defined by the user on Custom Code Nodes. Globals can be used to inject portions of the graph system into a Code Node.

Debug Value​

Samples a given UV coordinate and displays the numeric value, useful for debugging. This node acts as a passthrough, so nothing is changed between the input and output value.

Droplist Import​

Exposes a dropdown list parameter on the sub-graph. This value can be modified through the Graph Properties panel.

Flipbook Coords​

Converts coordinates to match frames on a flipbook sheet.

Flipbook Sample​

Samples color from an animated flipbook sheet texture.

Float Array Object Export​

Exports a Float Array object to outside of the sub-graph.

Float Array Object Import​

Imports a Float Array Object into the sub-graph.

Float Export​

Exports a float value to outside of the sub-graph.

Float Import​

Imports a float value into the sub-graph.

Flow Map Sample​

Samples a texture with distorted coordinates from a given vector field, also known as a flow map.

Fluctuate​

Automatically animates a value over time, ping-ponging between start and end values.

Get Array Size​

Returns the number of elements in the passed in Float Array object.

Gradient​

Returns the value of a linearly interpolated procedural gradient. The sample position is a 0-1 value given by the Ratio input.

HSV to RGB​

Converts a color from HSV (Hue, Saturation, Value) to RGB (Red, Green, Blue).

Hue to RGB​

Converts a hue value to an RGB (Red, Green, Blue) color.

LUT 3D​

Converts the color using a lookup table texture.

Light Color​

When used with a Loop (Lights) node, returns the color value of the current Light.

Light Direction​

When used with a Loop (Lights) node, returns the world direction vector the current Light is facing.

Light Intensity​

When used with a Loop (Lights) node, returns the intensity value of the current Light.

Light Position​

When used with a Loop (Lights) node, returns the world position of the current Light.

Linear Tone Mapping​

Applies a tone mapping curve that is mostly linear, but trails off in the shoulder region to avoid abrupt highlight clipping. It is applied automatically when PBR is used.

Linear to sRGB​

Converts from linear colorspace to sRGB colorspace.

Loop ( 4x )​

Creates a loop that executes multiple times and returns a single result.

Loop ( Dynamic )​

Creates a dynamically sized loop that executes multiple times and returns a single result.

Loop ( Lights )​

Creates a loop that executes once for each Light affecting the object and returns a single result.

Loop ( Triplanar UV )​

Projects a texture from three different axes and blends the samples based on the surface normal. This method doesn't rely on UVs so it can be applied to any mesh. This node is used in conjunction with the Triplanar UV Coord node.

Loop Count​

When used with a Loop node, returns the total iteration count for the matching Loop.

Loop Iteration​

When used with a Loop node, returns the current iteration number for the matching loop.

Loop Ratio​

When used with a Loop node, returns the ratio of the current iteration compared to total iterations.

Luminance​

Outputs the luminance (grayscale) value of the color.

Matrix Export​

Exports a matrix to outside of the sub-graph.

Matrix Import​

Imports a matrix into the sub-graph.

Matrix Transpose​

Returns the transpose of the input matrix.

Mixer​

Highly configurable node that can mix many types of input and output.

Noise ( Simplex )​

Generates a random value using simplex noise.

Offset Coords​

Applies a horizontal and vertical offset to coordinates.

Override​

Overrides the surface information of all nodes connected through its Input port.

Parallax Coords​

Offsets coordinates based on the viewing angle to simulate the texture being at a certain depth. Can be used with Loop node to sample parallax at multiple depths, and simulate effects like ice cracks or shell based fur.

Pixelize Coords​

Rounds coordinates into chunks, creating a pixelization effect.

Posterize​

Rounds the input value into several possible results, creating a posterization effect.

Preview​

Displays the preview of the graph output up to this node.

RGB to HSV​

Converts a color from RGB (Red, Green, Blue) to HSV (Hue, Saturation, Value).

Random Noise​

Returns a random value based on the seed.

ReColor​

Separately recolors the R,G,B channels of the input.

Remap​

Remaps a value from the input range to the output range.

Rim​

Returns the ratio between the world normal and the direction to the camera.

Rotate Coords​

Rotates coordinates around a center point.

SRGB to Linear​

Converts from sRGB colorspace to linear colorspace.

Sample Float Array​

Samples a Float Array Object at a specific index and returns the value.

Saturation​

Adjusts saturation on the color.

Scale Coords​

Scales coordinates around a center point.

Scatter Coords​

Moves the coordinates by a random amount, creating a scatter effect.

Scroll Coords​

Scrolls coordinates over time.

Sepia​

Applies a sepia tone to the color.

Shadow Sample​

For Mesh Visuals with the Shadow Receiver option, samples the shadow color being received at this pixel. The default value is white (1,1,1), which means no shadow is being received.

Split Matrix​

Splits a matrix into its individual columns or rows.

Split Vector​

Splits a single input value into multiple configurable output values.

Sticky Note​

A sticky note node that lets you write multiline comments and descriptions anywhere in the graph. This node can be resized to any dimension. It is similar to the Comment box, but the text goes inside the node area instead of on top.

Sub-Graph​

Encapsulates a group of nodes into a single node with exposed imports and exports.

Swirl Coords​

Swirls coordinates around a center point.

Swizzle​

Mixes the input's channels based on a formatting string. For example, "yx1" will return (input.y, input.x, 1).

Texture 2D Array Sample​

Samples a Texture 2D Array Object at the given Array Index.

Texture 2D Sample​

Returns the pixel value of a Texture object at the given coordinates.

Texture 3D Sample​

Returns the pixel value of a 3D Texture object at the given coordinates.

Texture Cube Sample​

Returns the pixel value of a Texture Cube object at the given a 3D direction vector.

Texture Object 2D Import​

Imports a Texture2D value into the sub-graph.

Transform Vector​

Transforms a position from one type of space to another.

Voronoi Noise​

Creates procedural noise using a "cellular" voronoi algorithm.

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