Nodes > Functions > Sample > Texture 3D Sample

Returns the pixel value of a 3D Texture object at the given coordinates.
Inputs
| Name | Type | Description |
|---|---|---|
| Texture | TEXTURE_OBJECT_3D | Texture object to sample |
| UVW Coords | float | Coordinates to sample the texture at. Range is 0-1, but values outside this range may work depending on the texture wrap mode |
| LOD | float | Which LOD level to sample from. Only works if Mipmaps are enabled in the texture parameters in the material inspector |
Outputs
| Name | Type | Description |
|---|---|---|
| Color | color | Sampled color value |
Properties
| Name | Type | Description |
|---|---|---|
| LOD Mode | dropdown | If set to “Auto”, LOD will be handled automatically. If set to “Custom”, the LOD input will be exposed and used instead |
Was this page helpful?